I know, it's time to move on, enough with this growing and crawling stuff, but ... I just can't ! It's too much fun to see those tentacles growing and reaching out drawing crazy shapes in the virtual space. The problem with the previous version was that ... the algorithm is quite heavy because it relies upon two nested loops (for each seed, search for the closest root) : it was too slow.
So I decided it was about time to learn a bit of HDK and implement a prototype in C++.
This version is about 30 times faster and allows a real time feedback for way more complex structures than the OTL version.
In this video I am illustrating how to use this SOP node to create a simple tree and in the second part of the video , how to paint venations on a polygonal head.
So I decided it was about time to learn a bit of HDK and implement a prototype in C++.
This version is about 30 times faster and allows a real time feedback for way more complex structures than the OTL version.
In this video I am illustrating how to use this SOP node to create a simple tree and in the second part of the video , how to paint venations on a polygonal head.
Venation System - HDK version - demo from Alessandro Pepe on Vimeo.